The farm
Doy’s farm: every meal grows it
Doydum turns your days into a farm you can see. Drag around it, change the season and the time of day, and tap what you find.

A row for every meal
Each meal you log plants a row in today’s bed in front of Doy’s house; the crop comes from the food’s name, and rows ripen over a few hours.
Stones to the gate
Every 1,000 steps lays a stone on the path. Reach your step target and the gate opens.
Sunflowers for golden days
A day with meals, water and steps all done turns golden and plants a sunflower along the south fence.
Crates by the barn
Each finished week becomes a crate: orange for a quiet week, blue for a few golden days, red for most of them.
Rain barrels that forgive
A barrel fills for every 7 logged days, two at most. A full one covers a quiet day so your streak carries on.
Animals move in
A hen and her chicks from day one; then a calf that grows into a cow, a goat kid, a lamb, a piglet, a frog at the pond and more, earned by your milestones, never bought.
Seasons and nights
Spring, summer, autumn and winter follow the calendar; nights light the windows; the last week of October and December dress the farm up.
A house that fills up
A rug at 7 logged days, a sofa at 30, lamps at 60, a new bed at 100. Tap a piece to change its colour.